![]() I doubt that they will ever tackle that since it's something that applies on any PS1/PS2 game (PS3 as well actually) due to how the DualShock sticks are made. There is the other deadzone issue as well but go read my old report for more info. This is still the case on version 1.000.002. ![]() You can notice that when you try to walk forward and even a little stick movement makes Spike change instantly direction (even if slightly), which makes difficult to walk exactly straight. This is the same for weapons on right stick." The inputs itself are still miles away to the smoothness of the original game, by quoting my old report: "the movements are stuttery and not smooth, so when you walk and rotate the character you have notched movements. What's better in therms of controls? Well, when you push the sticks on the right side of the X axis it actually works now, both on left and right stick. If there are any issues, let me know in the comments and I'll see what I can do.Īnd if you use these monkeys for anything, let me/us see what you did with them if you want.Syphon Filter 1 PS4/PS5: it has vibrations but no analog controls (you get d-pad emulation instead) Ape Escape PS4/PS5: it has vibrations and analog controls but the analog inputs are bustedĪfter the latest patch ( 1.000.0002): Syphon Filter 1 PS5: it has vibrations, it support the US version (that seems to run fine) and now the game support analog controls!Īpe Escape PS5: it has vibrations and analog controls but the analog inputs are still a bit busted, but better than before. The Pipo light also rotates automatically. (Also rigged the two bigger "vehicles", Pilot Loader and UFO.) (For me at least.) So I made my own rig with my own Weight Paint. The rig is custom made, the model was too low poly for the Riggify/automatic weights to work properly. (To make the file size a lot smaller!)ĭuplicated textures are also removed to just use one for each different texture.Ī lot of drivers everywhere controlling masks, bone/object visibility, Nodes, etc. (And show/hide the items each monkey came with.)Įverything that is a duplicate between the monkeys is now linked/instanced instead. This is all the monkey variants merged in to one monkey, just enable/disable the corresponding folder of the monkey you want and various Drivers will apply appropriate Masks and show/hide related bones. So here are all the 96 monkeys, rigged, weight painted, drivers all over, eye tracking, IK Switch, monkeys sorted by folders, etc. And now I had a good opportunity to learn Blender better/more with this project of mine. So then I took it upon myself to make what I wanted to have in the first place, Blender rigged monkeys. HUGE thanks to frk_14 for ripping these models! (I did find some offbrand homemade Ape Escape monkeys that I didn't like the look of.)įound this page on that had ripped the characters off the "SaruSaru Big Mission" game, never played that game actually, but it was the only game with ripped models that I could find/that I liked. ![]() Here are all 96 Monkeys from the PSP game "Ape Escape: SaruSaru Big Mission"!Īfter doing the mandatory Donut Tutorial on Youtube to learn Blender, I had an idea to make a little animation with the Ape Escape monkeys to animate with in Blender, but I couldn't find any Ape Escape 3D models to use. ![]()
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